


(But then again, mapping for Classic Doom is a hassle for people to work with too, so. Even if it a bit of a hassle for people to work with.

It's unfortunate that Snapmap won't make it into the new game, but if it gets released as a standalone-ish thing (Or as something like "Doom Eternal Assets Snapmap DLC for Doom 2016") that would be nice if Id/Bethesda continutes to support the community-made content. This is pure speculation on my part of course, so i might be completely wrong about that
#Doom snapmap coop crash xbox mod#
Sadly, we still don't have mod support for the new game, but SP dlc was expected for D16 and unfortunately id had it's expectations on snapmap and with the multiplayer dlc, so now that id has decided to deliver sp content themselves, well it's a good thingĪlso as i understand, snapmap was a John Carmack idea and one of the last projects that he ever worked on at id, maybe now that he's not around to push for it, it was decided to scrap snapmap. well a bit boring, since it felt a bit limited, but by the last updates when they started to add hell modules, snapmap begun to shine, but i think that it was a bit 'too little, too late' for it, not to mention that it had optimization issues (loading snapmap on xbox one takes 5 minutes, almost feels like you're waiting for a c64 game to load, only this time there are not kickass tunes to make the wait worth it) and at the end of the day a poor replacement for mod support. Well snapmap didn't do as well as id had hoped, early on was.
